- Participants recruited
- 30
- Interviews analyzed
- 30+
- Qualitative codes
- 954
- Taxonomies combined
- 3
Problem
Existing dark-pattern taxonomies were fragmented and too academic to guide practical product decisions in mobile games.
Approach
I synthesized three established taxonomies into a single, industry-oriented framework. I designed the research protocol and recruited 30 participants who met defined screening criteria.
Evidence
I analyzed 30+ semi-structured interviews through reflexive thematic analysis, generating 954 qualitative codes. I facilitated cross-team affinity mapping in Miro and resolved coding disagreements so the themes held up.
Outcome
A validated framework, plus resource-conscious design recommendations that balance user trust, retention and monetization. The aim is practical: improve the player experience while keeping viable revenue models.