Lost Ark Forums mobile redesign

A cleaner mobile forum for a game with over a million concurrent players.

Product
Concept mobile UI redesign
Role
UX Designer
Duration
2 weeks
Five dark-themed redesigned forum screens side by side: home, categories, a post, search results and the menu.

At a glance

Problem
The forums for a game with over a million concurrent players were built for desktop, and the mobile view buried important information.
Approach
Heuristic analysis, personas, competitive analysis of Reddit and Bungie’s forums, one comprehensive user flow, sketches, a prototype and usability testing.
Outcome
In testing, tasks took about 10 seconds less on average and navigation considerably improved. Next step: more entry points for creating a post.

Background

Why did I think this website needed a redesign in the first place? In the beginning, this project was not something I would have considered. But my passion for the game lit a fire under me. Lost Ark was developed by the Korean studio Smilegate and published by Amazon Games in the West. Its concurrent players number over 1 million, and concurrent forum users number at least 100,000.

Problem

Lost Ark is a PC game, so naturally the forums are optimized for desktop. Looking at the current mobile view, I could confidently say it was lacking in a few areas. To do this product justice, I took it apart from the bottom up and focused on the mobile UI, which I felt had been neglected because of the nature of the platform.

Goals

  1. Improve visual hierarchy on the mobile website
  2. Organize the information to be more readable and user friendly
  3. Create a more memorable and optimized user experience

UI highlights

Research

Heuristic analysis, personas and competitive analysis.

Heuristic analysis

The current Lost Ark forums mobile home page: a large character banner, small category tabs and stacked category cards such as Official News and Game Feedback.
The live mobile forum before the redesign.

Personas

The developers

They designed both the game and the forums. They visit to listen for major problems, understand the state of the game, and chime in with positivity.

The casual user

Rarely visits the forums or similar platforms. Usually looking for popular news or information. More used to browsing social media than forums.

The super user

Understands the game to its core, posts often, and wants as much fine-grained detail as possible. Keen on developer opinions. Used to forum layouts and features.

Competitive analysis

To design a cleaner forum, I looked at two platforms. The first was Reddit, arguably the largest and most popular forum today. Studying their search and filters taught me how to design search for a platform that scales.

I referenced the Bungie forums to see how they organized information. Reddit is good for browsing, but it’s harder to find posts that hold helpful information. Bungie’s is also a game forum, so analyzing its patterns helped me build a better information layout.

Define and design

In this phase I made sure my design would not remove any existing functionality or sever any connections between live pages. To get there, I kept iterating through user flows and sketches until I was satisfied.

User flow

User flow for finding a post: from the forum home page, users either search, or browse categories, latest, top or the developer tracker, and all paths end at the selected post.
One comprehensive user flow instead of several linked task flows, because browsing is free-flowing.

Sketches

Screens

UI kit

Lost Ark UI kit: Proxima Nova type sizes, a yellow, black and white color palette, icons for search, menu, votes, comments and bookmarks, and post components.

Testing

Prototype

At this stage I expanded the pages needed for an MVP covering 3 main tasks: browsing, searching and posting. Open the Lost Ark prototype in Figma.

Usability testing findings

Navigation

  • Navigation considerably improved
  • Browsing tabs sped up content consumption
  • Creating a new post needs more entry points
  • Vital information is more visible and organized

Design

  • Branding stayed consistent with the live version, with small color swaps
  • Better spacing gave the screen room to breathe

General

  • Tasks took about 10 seconds less on average
  • Stronger visual feedback was suggested
  • The language toggle should stay, nested in the menu

Considerations

  • A light mode design
  • More personality in user profiles
  • Mega threads
  • Direct messaging

Final remarks

What started as a passion project turned into something tangible. A warm reception motivated me to keep improving the design.

Over 2 weeks I went through about 5 design iterations, adding components, removing what wasn’t needed, and refining the experience within an 80-hour budget. It’s not a perfect product, but I achieved my 3 initial goals: better visual hierarchy, more readable information, and a more memorable experience.

Something I learned is to never get too attached to your designs. Seeing your work scrapped or changed can be disheartening, but it hasn’t been thrown away. It has evolved and improved through the iterative design process.

Next, I’d refine the design so no key features are forgotten, so that if it replaced the old system, no users would be left out. This prototype covered 3 primary use cases and left out sub-cases like user settings and bookmarks, which matter just as much.

Thank you for taking the time to read through this case study.